![]() ![]() You can collect a red keycard from several points of interestnamely, Powerplant, Trainyard, Water Treatment, and Airfield. Doors are requiring the red keycard can be found at the more dangerous points of interest, such as Airfield, Military Tunnels, and Launch Site. The 3rd guard in the first row is the only guard with a red key, however the last riot guard also has a Red key. The Red Keycard is an advanced-level clearance door key. The fast Race to Space strat requires a Red key. IOH requires both a red key and a cyan key.Īlien Technology requires a RC (red key card) Therefore, if you are one of the fortunate few to find this keycard in-raid while being on LABS, then maybe you should go loot the. This keycard’s dedicated spawns are all on LABS itself, with three dedicated spawns. Which means the card will most likely drop down in price to a MUCH more affordable 20m over time (give or take). This keycard, along with all the others in Escape from Tarkov, can be dropped by all the entities mentioned for the red keycard. ![]() The vendor price has been dropped down to 500k, meaning that trying to sell the card at 40m will result in a fee of over 21m rubles. Keys are required for the I'm Only Human and Alien Technology escapes. It would appear that one of the victims of this change include the Red Labs Keycard. The Glide To Victory escape requires a CC. Check how much you can cough up by selling everything in your stash and then you can either sell it for 30-40 mil, or go for the 50 mil. Protection needed 25 rad protection to flip all the switches in order to enter the main building The main building itself requires a Rad suit and at least one full water jerry can. It will take an absurdly long time to obtain 30 mil from red keycard room alone. Zip It Up requires a red key and Take Out the Trash requires a Cyan Key Card, which i commonly refer to as "CC" Nah, unless youre already super rich, theres no reason to use the red keycard on labs. The Zip It Up and Take Out the Trash escapes require keys. This means that if the 1st guard in a row on the Customize Inmates and Guards screen has a red key, he will ALWAYS have a red key, no matter what his name is.Ĭenter Perks 2.0, and the transport prisons require no keys to escape This is one of two keycards required to access the Testing Area. Keys are constant across the entire game. A makeshift keycard made out of computer components. ![]()
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